clever, and not overly done. I like it a lot.
As I'm guessing you've determined by now, the sound design in this piece was a little weak. That considered, the overall animation quality was phenomonal, and deserving of a high grade.
Animation quality was pretty solid - modeling and lighting was nice, but I have two rather significant issues.
1) Nothing is narrated in this animation. Nothing is discovered, nothing changes, and nothing is revealed. This is hugely problematic in a prologue, something that typically acts as a tool to set the stage for episodes to come.
2) the way your character holds his weapon is a bit odd. Typically, when holding a rifle/shotgun, the arm that holds the handle bends almost completely and sticks out of the torso at about an 80degree angle. The other arm typically stays parallel to the torso, bending back upwards to meet the other end of the gun. This is probably poorly explained, and a bit of time looking at reference pics and videos would prove beneficial. At the very least, you did an excellent job keeping the awkward anatomy from being visible.
outstanding. Far more than I would have expected from a simple flash game. There are a small number of design choices which I felt were questionable, however.
Firstly, the difficulty curve felt a bit steep at level 5, when navigating through the carpeted area with an iEye rotating on the slidewalks. This could likely have been remedied by a slightly wider gap for the rotating iEye to see through, a tweak which I would strongly recommend.
Second, checkpointing felt a bit finicky, occasionally respawning me in slightly mismatched situations after messing up. I think that a rewind system would work better than checkpoint reloading, especially because it could be presented as the rewinding of a surveillance tape, fitting in nicely with the world design.
Last, the scanline-type effect used to indicate the lines of sight that iEyes was never explained in game, and it took me until the last level of the demo to notice them. I feel that these should certainly be explicitly mentioned given how important they are.
Flaws noted, this is potentially one of the most clever, polished, worthwhile game I have ever experienced on Newgrounds. The presentation of the entire game through social media, the stylization of the facebook-type newsfeeds, the genuinely hilarious dark humor, the mechanics and level design were all impeccable.
I am HIGHLY anticipating the final release of this game.
wow. A really engaging brain teaser of a game. Not stunningly challenging, but a real joy to wrap your brain around.
kind of neat. Very reminiscent of Don't Look back. Nice visual aesthetic, challenging gameplay, interesting story, it's a well done package for a jam game.
Yeah "Don't Look back" inspired us a lot. It made us felt more confident in presenting in a minimalistic style. While developing, we had to keep reminding one another to stick to the theme. Thank for playing and enjoying our game.
just wow. Love the variety and the style of it all.
reminds me quite a bit of Braid in a very good way. Well done, sir. Well done.
Great Work, and excellent subject matter to boot. Hotline Miami was a phenomenal game and this does a great job capturing it's spirit.
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