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135 Game Reviews

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room for improvment

the gameplay was nice, fresh, and new, but I found the controls impossible to work with. My biggest issue was putting the knife button to "F". If you need to be on the "D" key and then press "F" it's near impossible to do fluidly. I would STRONGLY reccomend replacing the "F" key w/ right clicking. I had a similar problem w/ teleportation ( the key often being out of reach) but I didn't use that feature as much.
The friction on the player al;so made it difficult to accuratley sneak up on enemies, as I found myself continuing to move into thier view after i let go of the button to move.
Finally, I found depth perception awfully difficult. I can't complain too much about this, as it is a common issue with games using this type of 3-dimensional gameplay. Regardless, it can still be a bit difficult to sneak past guards if you don't know what path is and isn't open.

zero originality.

we've all seen games like this before. Toss a turtle, hedgehog launch, and that thing with the yeti and the penguins. What we have here is a classic example of someone too lazy to add something original to a tossing game. It needs something to set it apart from the already growing genre of tossing games

bad start...

overall, the game was pretty boring in the beginning. First impressions are always important, and my lack of interest prevented me from going too far with this game. Its a damn shame, too, because it seems alot of people liked it. I would strongly reccomend creating SOMETHING to make the beginning more entertaining.

marvelous!

Loved it! The gameplay isn't particularly new (falls into the "doodle bounce" category) but you put a very nice spin on it.
I really enjoyed the game show atmosphere of it, and the idea of manually adding extra risks was pretty neat. Bottom line, I really REALLY want to compete on this game show.

SiJaf responds:

Thanks! Nice you liked the idea of adding risks. It's a mechanic in which the player can decide what part of the game should get more difficult.

decent...

the idea was pretty pointless in my opinion, but the gameplay was pretty good. My one big bit of critisism, the game had NO ragdoll physics, something that seemed crucial to a game like this.

high potential...huge glitch.

The game has a very nice feel to it. It was professionally made and I was looking forward to really sinking my teeth into it, but then I got a bad glitch. I showed up in a house w/ my wife, and then got some little information scrolls telling me about gold and not having too much, the same as the last few in the tutorial. I closed out od them, and then the little prompt showed up in the bottom left telling me I had low health and needed to regen it. When I did, the loop started again. I got stuck in an infinite loop of the last part of the tutorial, making progress impossible. I would really get that glitch fixed.

haha, very nice

Love the idea, and the soundtrack was great.
I give it a base 9, only because I don't throw tens like they're little bits of pez, and took off one star becase getting started was a bit confusing. A set of more formal instructions would've been nice, but I cought on soon enough.

flawless

Amazing story, nice gameplay, good graphics, perfectly suiting soundtrack, overall no problems.

Not my cup of tea

but still flawlessly made so I've got to give it a good rating. It is NOT because of the exposed breasts, although that was a nice touch.(^.^) My only complaint was that the game was far too simplistic, and did not offer much exciting gameplay after a few minutes. My suggestion for fixing that is something along the lines of an actual fight with your opponents as opposed to merely stabbing them with the spear.

nice...

It's been a while since i've played a game whose difficulty is as cruel as this one's. The concept of gravity benders is nothing new, but your level design was just cruel enough to get you eight stars.

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Joined on 12/7/09

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