if you were going for a smash bros. style of game, you missed your mark. Each game in that series was about controlling parts of the map using your special attacks. You have to be strategic and lay down moves that have a large effect on the field of play and either trick or force your enemy into that attack. It's not as much about bashing knuckles as you might believe. Anything that would allow characters to play with a strategy that wasn't "charge forward and punch a lot" would have made this game a ton better. What's really sad is that there are plenty of ways to include something like this, ranging from simple item drops to what could become a fairly robust character editor with randomly generated enemies.
Graphically, Musically, and Aesthetically, this game is quite polished. The gameplay is bug free and the UI is fitting, but there's ultimately not much depth to this game, and that disappoints me greatly, and I'm certain I speak for many gamers