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135 Game Reviews

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it's a damn shame

when did flash games stop having options for graphics quality? I was absolutley LOVING this game until I upgraded the amount of bullets I fire. Naturally, more bullets = more lag, especially on my 13 year old dinosaur of a computer. The game wasn't terribly unplayable, but it was considerably sluggish. Had thier been any options to lower the quality of the graphics in exchange for smoother gameplay, I could have galdly given a better rating to this gorgeous little shoot-em-up

clever and challenging

Unique idea for a puzzle game, coupled with adorable graphics, sweet music, and an amazing sense of twisted dark humor. It's also worth noting that you did a mind blowingly great job on level design, mixing internet pop culture with challenging puzzles. My only gripe is that the game felt a bit short, and a considerable deal too challenging near the end. Some sort of hint feature without having to go to a walkthrough would be nice,.

there's a fine line between fanservice and fun

You're dangling on the fanservice side. The game defenitley works well and has a really solid engine backing it up, but in the end it's really just an overly simplified hack-and-slash with bunnykill characters in it. There's not much fun to be has here past the first 30 seconds. I'm fighting the same enemies in the same environment with the same weapon(they switch in appearence, but not in gameplay). This has potential, but it's just not very fun.

clever but clunky.

I really enjoyed the idea behind this game, and there was some really brilliant level design to boot. Sadly, I felt like the platforming mechanics were a bit clunky, especially when it came to wall jumping. Even still, this is a thoroughly enjoyable game.

gorgeous visuals...

But Lacking gameplay. It's been said before, so I'll be brief about my complaints. The overall gameplay engine is clunky - combat is tough to get around and I spend a lot of time lost and confused as to where I should go.
Visually, however, H3I5T blew me away. Besides having an impressive 3D engine for a flash game, it also had fluid animations and (not to be perverted) amazing sex appeal. The game did an amazing job capturing the atmosphere of being a secret russian agent, and was really neat at first. Sadly, the clumsy gameplay made it difficult for me to enjoy.

gorgeous, but clunky.

Wish I could give an 8.5, but I'm rounding down to an 8. The graphics were gorgeous and the atmosphere was very eerie - very well done. I'd also like to congratulate this for being one of the few 3D games that runs smoothly on my crap computer.
Graphics and framerates aside, gameplay for intruded falls flat. The ideas were brilliant and the levels were cleverly designed, but the overall character movement was simply abysmal. My "mystery character" was impossible to maneuver through tight spaces, which made levels with very delicate hit detection an absolute torture chamber. The control SCHEME is fine, but the overall responsiveness needs some real fine tuning. If you ever do fix it up, PLEASE PM me so I can finish your brilliant work.

eyesore and ear-sore

You've made a decent game, but it's not something I'd want to spend a lot of time on. The graphics/ animations are a bit ugly in my opinion, and all of the different sound effects are like nails on a chalkboard to me. The cannon physics type of game has been done thousands of times before, and there are plenty that are better than this one.

having completed your masterpiece...

...I can whole-heartedly give it a ten star rating that I reserve for only the finest of games. You've certainly crafted a marvelous game with an emotional story and gorgeous soundtrack, as well as some fantastic RPG elements.
Sadly, no game is perfect, and I have to point out a few flaws. While I could find no issues with this game off the battlefield, combat felt a bit clunky overall. Movement was stiff, and weapon selection was a bit awkward, not to mention having to reach halfway across my keyboard to use overdrive. Hit detection also felt a bit wonky at times, and I often found myself phasing through or getting stuck on walls -__-. Another small complaint I had was that some of your graphics were a bit lackluster, such as laser beams that always point horizontally, even if they're moving vertically. Some of your worst graphics appear in the boss fights, though. The giant snail boss was a bit ugly and could've used some animation as opposed to being one static image, and the monolith was simply awful to look at. I know you could've done a better job on that. Lastly, repeating environments got boring after a bit. ure the game was fun in the start, but it began to have a sort of "beenthere donethat" vibe near the later levels.
Don't get me wrong, this is a wonderful game, and certainly the best I know of on NG. It deserves all of the praise it has earned so far and then some - it just has a few issues that you may want to consider for your next game. Be that a sequel to Starwish or a whole new game entirley, I wait with baited breath to play your next work of art.

its good as a single player game,

but it doesn't really benefit from multiplayer. There is very little interaction with other players besides the little "distractions" Sadly, these distractions just don't add much enjoyability for me. Your graphics music, and overall gameplay are solid, but the multiplayer aspect of this game falls terribly flat.

iminlikewithyou responds:

Hey Rubbikks, Agreed that it's not as involving between players as it could be (network sync issues aside). We considered having players manually place barriers, or perhaps setup traps for others, etc. but as we tested out builds like that, it really took away from the beautiful simplicity of the core game.

Ultimately, we wanted to preserve the essence of the single player while bringing a social aspect to it, like we do with most of our games. In the end, we built a version that we'd much rather play with friends rather than alone. It's too bad our voice support isn't ready yet. It would really add to it.

Thanks for playing,

Joseph

incredible!

this is awesome, defenitley has that sort of plants vs. zombies feel, but its ten times better due to the competetive attack and defend nature of it all.

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Joined on 12/7/09

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