outstanding. Far more than I would have expected from a simple flash game. There are a small number of design choices which I felt were questionable, however.
Firstly, the difficulty curve felt a bit steep at level 5, when navigating through the carpeted area with an iEye rotating on the slidewalks. This could likely have been remedied by a slightly wider gap for the rotating iEye to see through, a tweak which I would strongly recommend.
Second, checkpointing felt a bit finicky, occasionally respawning me in slightly mismatched situations after messing up. I think that a rewind system would work better than checkpoint reloading, especially because it could be presented as the rewinding of a surveillance tape, fitting in nicely with the world design.
Last, the scanline-type effect used to indicate the lines of sight that iEyes was never explained in game, and it took me until the last level of the demo to notice them. I feel that these should certainly be explicitly mentioned given how important they are.
Flaws noted, this is potentially one of the most clever, polished, worthwhile game I have ever experienced on Newgrounds. The presentation of the entire game through social media, the stylization of the facebook-type newsfeeds, the genuinely hilarious dark humor, the mechanics and level design were all impeccable.
I am HIGHLY anticipating the final release of this game.